You're literally reading my mind! Thank you for such a sweet review and that is exactly what I plan to do with the game. I want to publish it on steam early access over the summer while also expanding it. Originally when designing the game we intended for the enemy to use the same card set as you do, however, we didn't have enough time to implement that sort of AI so, for the game jam, the enemy just does consistent damage. Also, there are supposed to be spell cards as well as effects for certain cards (Such as the mantis healing you) however, again, due to time constraints they could not all be implemented even though many of the systems are in place. Just as you said, the moth bard is also supposed to let you draw more cards :)
Anyhow, we were even thinking of printing the cards into an actual TCG in the future! It's amazing how similar we're thinking hah! One other thing is that eventually the game is supposed to be more like a roguelike where you add and subtract cards from your deck and the bosses (and smaller enemies) would be more varied with their own cards! For example, killing an enemy with a certain set of cards would give you access to those cards for the rest of the run! Also things like the ability to add and remove cards from your deck or find relics which might provide modifications for the rest of the run such as more hp, larger hand size, or alternative card effects!
Thank you as well for the compliment on the art!!! I agree that the art is wonderful and I'm soooo proud of the artists and musicians who worked on the project! Without them this project would just be a husk!