Hi a question, is it by design that ADACA is supposed to be a heavy CPU hitter in some places rather than utilizing GPU? I've seen in the demo and heard a few other people who complained about rather abnormal CPU usage spikes in certain, more open locations. Can't think of one's name in my mind but there was a rather big factory building somewhere in levels where Conflux and Police fight against each other and my Ryzen 5 2600x would hit 100% in certain directions, which was not a thing in any previous levels. Changing graphic settings to the lowest or highest does not do anything to this.
I assume - if it's even fixable - it won't be corrected in current development state of the game but perhaps you know what I could do to reduce the CPU usage during these troublesome moments?