Is this still being worked on or is it a finished game?
honger
Recent community posts
Hi a question, is it by design that ADACA is supposed to be a heavy CPU hitter in some places rather than utilizing GPU? I've seen in the demo and heard a few other people who complained about rather abnormal CPU usage spikes in certain, more open locations. Can't think of one's name in my mind but there was a rather big factory building somewhere in levels where Conflux and Police fight against each other and my Ryzen 5 2600x would hit 100% in certain directions, which was not a thing in any previous levels. Changing graphic settings to the lowest or highest does not do anything to this.
I assume - if it's even fixable - it won't be corrected in current development state of the game but perhaps you know what I could do to reduce the CPU usage during these troublesome moments?
So what's the problem, that you click on different things than your mouse is hoveirng over or that the movement in game is smooth? Because the first one is probably caused by your screen ratio (which is 4:3 and VotV is designed for 16:9, I have the same problem on 21:9). If the second one, do as Suhanidze wrote
And please make recordings with the cursor visible so its easier to figure out how to help you, thx.
There is a bug with some interaction, after which the player keeps dropping items on the ground instead of putting them back on hotbar slots when pressing R while holding these items. I can't pinpoint which one it is, but it happens all the time, every time, and you need to reload a save to have it gone (until that interaction or event). It's a bit annoying albeit rather trivial, hopefully there will be a fix. otherwise it's a rather stable playthrough for me (and it was practically bugless for the first 15 ingame days) since 0b1.