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honger

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A member registered Dec 29, 2015 · View creator page →

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I did some more "extensive" tests today and the culprit seems to be the 6GBs of VRAM my GPU has, which - no matter the settings, be it in game, or in Nvidia Control Panel - always stay at 5.5GB so it makes streaming impossible and GPU often has hiccups even if I am "just" playing. I think this is the bane of UE5 itself and I'm just unlucky. Doubtful this can be fixed, every game on this engine seems to just eat through the VRAM no matter what type of game is it or what settings are used.

From stuff that probably can be fixed, on save reload game seems to be constantly trying to load or unload some assets or post-process effects even if the build shaders option is chosen at the game's start. It causes stutters, drops frames noticeably and slows the game, Control Panel reports 100% 3D usage, can be manually "repaired" only by exiting the game and loading the save back from actual main menu.

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I switched to FXAA and it helped a little but shadows seem to be the most impactful thing so far, although I didn't notice any visual difference between medium and high. When I was disabling them during the stream it produced much less difference than off-line, but I guess this is something I have to figure out myself. I tried using the build shaders option but it didn't seem to do much. Dynamic resolution settings gives me no performance difference whatsoever, not sure how is it handled. 

Is there any chance for FSR3 support (upscaling, don't really care about the frame generation) in the future? I used it while playing Ghost of Tsushima and it was very beneficial, could grant better results than the current scaling system.

Not sure if there's any other place to leave feedback but the newest version of the game (at least the one available on Steam now) seems to have received a noticeable performance downgrade compared to the 0.14.0 (or earlier). I have not noticed any higher graphic fidelity but while in the beginning I was able to run everything on high/epic (except volumetric light) in 60FPS, now I had to turn everything to low/mid and disable shadows completely, which makes the game look, well, bad, and OBS struggled with streaming and recording at the same time. Not sure if this is something related to UE5 but I feel like something went wrong. If there are any debug files generated while playing I am willing to share it to improve the performance and make the title more enjoyable for people with non-RTX PCs.

I'm on Ryzen 5 2600x and GTX 1660S for that matter.

Also the monster randomisation could be a bit more forgivable, or at least they could spawn less frequently because the horned dudes are very annoying and I rarely had anything to fight them with. And I couldn't find the jammer. How does the jammer look and does it even spawn?

https://www.twitch.tv/videos/2275965667 Here's footage of my playthrough, just skip through the first few minutes of yapping.

Is this still being worked on or is it a finished game?

Hi a question, is it by design that ADACA is supposed to be a heavy CPU hitter in some places rather than utilizing GPU? I've seen in the demo and heard a few other people who complained about rather abnormal CPU usage spikes in certain, more open locations. Can't think of one's name in my mind but there was a rather big factory building somewhere in levels where Conflux and Police fight against each other and my Ryzen 5 2600x would hit 100% in certain directions, which was not a thing in any previous levels. Changing graphic settings to the lowest or highest does not do anything to this.

I assume - if it's even fixable - it won't be corrected in current development state of the game but perhaps you know what I could do to reduce the CPU usage during these troublesome moments?

Then you feel wrong, you bring no value to any conversations held here or the game development itself.

https://mrdrnose.itch.io/votv/devlog/687466/voices-of-the-void-pre-alpha-070

So what's the problem, that you click on different things than your mouse is hoveirng over or that the movement in game is smooth? Because the first one is probably caused by your screen ratio (which is 4:3 and VotV is designed for 16:9, I have the same problem on 21:9). If the second one, do as Suhanidze wrote

And please make recordings with the cursor visible so its easier to figure out how to help you, thx.

There is a bug with some interaction, after which the player keeps dropping items on the ground instead of putting them back on hotbar slots when pressing R while holding these items. I can't pinpoint which one it is, but it happens all the time, every time, and you need to reload a save to have it gone (until that interaction or event). It's a bit annoying albeit rather trivial, hopefully there will be a fix. otherwise it's a rather stable playthrough for me (and it was practically bugless for the first 15 ingame days) since 0b1.

https://files.catbox.moe/v9wnaw.sav

then stop with the autism and find a good psychologist instead of spilling your guts over a free game.

Click "Download Now" button, download the latest version (0.6.1_b as of now), extract files from the archive, find VotV.exe and run it, voila - you can play now.