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(6 edits) (+4)

First, I'd like to join everyone in complimenting your team about the quality of the demo. As was already said many times, the concept of the game is quite original and fresh, which is commendable and very welcome. Most VN authors usually don't dare to take such risks, while they probably should to avoid stagnation of the genre. The game reminds a bit me of an old DOS game, called Alter Ego, and it definitely appeals to me.

Next, and again I think it was already said, your writer really displays talent with designing child characters. They appear as "believable" in their thoughts and actions, at least through the eyes of the adult that I am. The game also always provides us with a satisfying number of sensible options on how to experience "our" childhood, so that's really good (and promising for the rest)!

Maybe some more "innocent" or, let's say, "naive" actions as a child would be great to have too. As an adult, I can see the "motivation" behind most of the alternatives that the game presents to me. They all appear as rational, while most children probably have times where their demeanour appears as quite confusing or even totally irrational instead.

Who, as a child, hasn't burned themselves while touching stuff that they shouldn't have ? Or wasted the linings of our bedrooms with multi-coloured pencils, knowing perfectly well that parents forbid it and would punish us for it ?

I realize that such an addition could make the beginning of the game a bit more "chaotic", and that your intended target IS an adult population, but I thought that it could perhaps also help to further differentiate childhood from other ages. Not *everything* has to absolutely make sense when there is magic about ^.^

Finally, I admit I am a bit apprehensive when I saw that you locked a good number of "sequences" within an age behind DLCs purchases. I do understand where you're coming from and why you are doing it. Good work not only deserves praise, but also (financial) reward and support.

I do hope that you'll manage to keep these balanced, not to spoil the enjoyment of the (base) game, since I can't imagine many players being keen on the concept of purposefully skipping content, even if there is a gameplay motivation behind it (in a sort of "Game+"). Some events are also fairly short, depending on the choices of the player, so that could render the whole experience of the game rather thin. Usually, the more we have to read in a VN, in different, non-empty routes, the better. Maybe this will change when our characters grow up however, I can't say. It's only a demo.

Suffice to say that I wouldn't mind paying extra for, say, a DLC with an additional character, for example (a girl instead of a boy, or whatever).

In any case, I will definitely send a small token of my appreciation your way some time soon, because I think that this project is of high value, that it deserves to be supported and to take off successfully.

All my best wishes to the team, and thank you for creating this game.

(+3)

Thank you very much for such a detailed feedback! We'll keep it in mind and do what we can. The full version will certainly have more options/alterations/scenes than the demo goes. And there are two DLCs that add new characters to romance, though I'm afraid neither of them are girls. This game just has guy LIs, but our future games will have lady love interests.

(1 edit) (+1)

Your reply is very much appreciated.

Of course I am a bit disappointed about no romanceable girl character DLC in the future, but it's fantastic to hear that such a talented team has more such projects (and perhaps with female LIs!) coming the future.

Please let me congratulate on your successful Kickstarter endeavour, and wish you again all the best. Really looking forward to you going Gold and playing the full game now. It can't come too soon ^.^

Thank you again :D! We'll do our best to get OL done and get started on more stuff.