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(1 edit)

Every new release from the Nameless designer brings such joy.

This new release was so unexpected. I have so many comments and questions

May I ask what the impetus was for this new update?  If you have time I would also like to hear some of your thoughts behind the changes in the new version.

I feel the changes in classes are like welcome revisits to first edition character creation. I chuckled a little when reading that classes were rationalized to 10 (with 4 class options) at first it seemed like the twenty classes from 2nd edition had been reduced to a mere forty :P 

I have rolled up several characters in this new version and it is indeed very fast and generates very diverse and interesting characters. A Halfling storyteller turned Bounty Hunter? A Discredited Giant Blooded Historian, now  a Gladiator. At first it seemed a bit too simple compared to the previous edition. especially with those old background creation tables. In fact this generates  a wider variety with less effort required to invent or make sense of the implied backstory story, This way it almost writes itself. Very elegant. Reminds me of your Ancient Weapon Generator.

I very much appreciate the new Beastman ancestry as I have  player who insisted to be an orc rogue. We used the stats from the monster manual as a base to replace the normal race choices and improvised form there. But the addition of also giant and goblin kinds was inspired. I wonder if we might look forward more new monstrous ancestries at some point, perhaps in a refurbished dusty dragon inn? Would be fun to see Lizard folk, Gnomes or even Goatmen (Minotaurs?) show up. Dragonkin might be popular too I suppose. But Six is plenty for now.   

I have a few more observations but I'll save them for another post.
Oh! One last questions... why isn't page 48 the new cover art?

Thanks for the wonderful new edition!