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Congrats on finishing the thing! I had a few thoughts while reading:

  • Interesting premise. I almost wanted the cyberfighting to be a super black market thing where the police were trying to track it but, since there was no physical location, it was much harder to stop.
  • The openness of the world is interesting.  I would have liked to see how I might play through some of the suggested game modes..... WAIT, pg 11. Got it. Nice.
  • Not entirely sure on the nature of teams in this one... Are all the players on the same side? Are the players killing one another? Just not totally sure.
  • Not sure how combat works?
  • The subscribers is VERY CLEVER. Like that a ton.

You've done a good job at taking a Fortnite style and adapting it into an RPG. What I would suggest at this point--strip some of your things back, build the base game, and then build expansions.

Lol, I can’t take credit for Subscribers, thats from Splinter. 

In combat, there are no to-hit rolls, you roll your damage die, and take it from your target’s HP. HP represents the ability to avoid damage, you are not injured until you’ve lost all of it. Once you reach 0 HP, you begin taking damage to your STR, and once that is gone you are dead.

I chose this system, Into the Odd, because its quick brutal. It fits my idea of what fighting for your life is like. Going down bleeding after one round is fairly likely. 

As for players being on the same side, that’s up to you. The combat makes it pretty easy to handle PvP fairly. However it may be wise to keep them together. You can also play in a way that allows people to lose without dying, which can help soften the blow of losing to fellow players.

I definitely didn’t fully communicate what the scope of the game is. When I expand on this, I intend to use a more robust reolution system, and greatly expand on the types of games that are possible. As well as lots of random tables go help generate arenas and whatnot.