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DAY 3

Here's the idle for our hero character. Decided to rework and tighten up the animations, starting with the idle. The original was full of energy, but I felt was too "all over the place", I wanted a tighter and calmer idle. I lost a bit the energy of the linework as well due to how I'm doing the strokes and the kind of brush I'm using. I may go over the idle again with a brush closer to the original. Here's the new idle and below the old one for reference.

New Idle Animation


Old Idle Animation

Work on the art continues. This week the major goal is to have a prototype up and running with at least one playable stage, the player animations done, and one enemy.