DAY 3
Here's the idle for our hero character. Decided to rework and tighten up the animations, starting with the idle. The original was full of energy, but I felt was too "all over the place", I wanted a tighter and calmer idle. I lost a bit the energy of the linework as well due to how I'm doing the strokes and the kind of brush I'm using. I may go over the idle again with a brush closer to the original. Here's the new idle and below the old one for reference.
Work on the art continues. This week the major goal is to have a prototype up and running with at least one playable stage, the player animations done, and one enemy.