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(+1)

I have a little issue, for some reason my key inputs are not registered that well, so movement was not flawless.
Other than that the vibe is great, the idea is also very interesting. Nice work!
(About the key input issue, it would need more testing to know what caused it.)

Thanks a lot for the feedback, I'm glad you liked it even though the input was acting weird. I will try looking into it but not sure what could cause it. There is nothing crazy happening with the inputs, just using very basic implementation of Unity InputSystem.