I played the first version in the other jam, was pleased to see it make an appearance here with additions. I had forgotten just how great the VO was. It's not the only thing that's excellent here, but that is a standout for sure. So, the only negatives are super nitpicky because the experience was wonderful and touching as is. I agree with Toreador about using hand models instead of controllers, and I would also recommend some kind of shine effect or intermittent glow or something for the interactables rather than the super thick outline. That's just to up the fidelity a bit, they're perfectly functional as is. I did have the ice cream cone and the theater tickets kind of zero-gravity leap into oblivion when I let them go, but that was the only bug I encountered. Maybe a height and boundary calibration would be good, too. I found myself having to walk into my real-world geometry to get to some items, which hurts more than walking into VR geometry. ;) Superbly well done.