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(+1)

Several reasons:
* They aren't very balanced.
* They have complicated mechanics and are especially annoying for new players to play against.
* The app package is getting pretty big and adding more resources will probably require a big re-architecture to load resources from CDN

Thank you for replying! I tend to play on Tabletop Sim occasionally, but have been looking for a good alternative to play with some friends who don’t have it (as well as just a better UI and such overall). As much as I enjoy some of the early Exceed characters, I completely respect the decision now that I know why.

That said, I imagine that last point will probably still be a problem if/when they add additional seasons. Perhaps if there’s a re-architecture then, you might consider adding the S1/2 characters at that time? Maybe with a toggle in matchmaking to allow/disallow them so people who want to avoid them can do so, although it’d be fair if that ended up as not worth the hassle. Just a suggestion, as I appreciate the work already done on this project (I’m not much of a coder or dev, but I can’t imagine this has been an easy thing to make) and understand even the first two points alone being reason enough to keep them out permanently.

Thank you again for replying, I appreciate the answer. Thank you also both for the work you do on this game (I can’t wait to try it out a bit more!) as well as your time. <3

(+1)

The community was actually really amazing helping fill out the extra characters. I definitely could not have done it all on my own.

I would actually like to come up with a way to dynamically load characters at runtime, so we could even support customs. I have some ideas, but have been mostly taking a break from dev'ing on this at the moment.

Adding a "legal matchmaking/all matchmaking" is trivial when it comes time for that, of course.