Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Was meant to just test it out but ended up playing far too long :D I think I liked the manual mode more, especially on high speed, frantically figure out which targets to prioritize. This got a bit too hard when there were more than 3 characters so I just set it on auto because that did the job just as well. Maybe having keybinds to target with different characters on the target you are hovering over could allow for a fast manual mode even with many characters?

(2 edits)

Thank you for playing, even if it was for too long! :D I really appreciate the feedback!
I had code written for characters to be selected by the 1-5 keys, but I couldn't quite get it to work out well when I first implemented it, and then ran out of time to revisit it. I think an ideal method would be that, plus a key to select all the characters at once, and then six more keys for targeting specific enemies. I'll have to think about it some more and see if I can work it out.