A very different type of game to what I have played so far in the jam! The mechanics were not too hard to grasp and it felt quite well balanced, unfortunately I got too greedy and didn't realize how much defense costs :D The random modifiers to the end of day gains felt annoying at first, but I realized that it was probably important to the balance of the game. My one suggestion would be to speed up the end of day screen to speed up the gameplay a bit. One of my favorite games so far!
Viewing post in Siege of Rozvir jam comments
Thanks for playing tupperware, and for your immensely kind words!
Yea we wanted to add to the "hopelessness and futility" of the besiged situation, in that even fate can go against you in the situation haha.
And indeed, from various playtests we've received feedback to add a skip button of sorts. I sorta hardcoded the transitions this time, and locked myself out of breaking out of them early. But will definitely find a more optimized way to implement summary screens in future of such efforts!