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Just had a look at your game as well, I liked how the enemies reacted, the pick up's and the custom menu system.  I think there needs to be a noise or some other bit of feedback when you strike an enemy though.  When I was attacking them, I couldn't tell if I was doing damage to them or missing.

Thanks for the feedback! I did plan on adding staggers to enemies with a souls-inspired poise system, but couldn't quite add it in time with the time constraints, had it all in but the code, would definitely be something I'd be focused on in future jams as that's been the core area of feedback so far