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(+1)

The gameplay is nice and a well-designed twist on the Snake formula, although others have already mentioned it is a bit prone to bugging out :)

I like the choice of music, and the Manifesto, even though it's probably not the best text Marx and Engels put out, is short enough to accompany a game like this. I wonder if there is a way to more organically mix in the text into the game, like having it being read during gameplay perhaps? Just spitballing here, since at the moment, it's of course the usual gamer instinct to just skip over it.

One more criticism though: When I was in level three and hit pause to get up and make a coffee, I accidentally exited to the main menu, because I did *not* expect that to be a quit to menu button and clicked it out of curiosity. :D Maybe making it more apparent or having a safety "are you sure"-dialogue would be a good idea.

(+1)

Thank you very much for the extensive feedback, truly!

We had more ambitious plans for the game, but our routines (and some soft blocks) slowed us down in some aspects. 

The idea was to make references not only to the Manifesto but also to some other works, whether by Lenin, Mao, Songun philosophy or Marx and Engels themselves. We even had intentions of translating the game into more languages (we even have the translated texts in Spanish and Portuguese ready, but we weren't able to allocate everything in time).

We even wanted to create faces for the voices, maybe even some cutscenes. 

We ended up gamifying the Manifesto because it is a simpler text that ends up talking to everyone who has worked at least once in their lives, without needing much additional reading.

Thank you very much for the game design tips, they make a lot of sense!

Even with all the points, we hope you had fun playing, cause we had a lot of fun creating it and it will be a memory we will cherish for a long time.

Together we will grow, comrade.