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(+1)

It's pretty clear what you based this on, but it works well, so good job! I really like the idea of having to shoot the bunnies off of invincible drones. Two things I noticed:

  • Your drone NavAgents are still displaying their paths to the player (debug)
  • When holding one weapon and picking up ammo for the other, the ammo counter will display ammo for the wrong weapon. I didn't check to see if firing would fix it because I just switched weapons each time, and that worked fine =)
(+1)

Thank you for your kind comment!
NAvAgents -> Yes, I forgot to turn off debug before I released the executables. Not sure if I am allowed to fix it now since these are not "game-breaking".

Ammo counter -> This has been a real challenge, I am still not sure how I should fix it. Back to the drawing board, I go!

best regards ~

Cheers, and good call regarding the non-game-breaking bugs.

To fix the ammo counter display is actually not hard in theory, all you have to do is, once you've updated the internal ammo count, you update the actual label only if the ammo type you picked up is equal to the ammo type used by the weapon you're holding. In practice, I'm not sure exactly what you would need in your case since my own code is very different from the course. You may have to tweak exactly what's available in the WeaponManager, etc., but that's how you would go about it.