Game fits the theme really well. Platforming is solid, feels really good. I misread the platforms that go intangible initially because I assumed the flashing red meant it was a danger, not a solid object. Once I knew it was solid, and not a hazard, I was able to work with it just fine. I think doing away with the pulsing/flashing effect would be more clear, as the on/off coloring was very clear otherwise.
The gimmick at the end broke my brain. Loved how that really separated the characters and forces you to have to look at more of the screen at once because they aren't hugging the middle anymore. Very cool.