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Thank you! The aim was to not make it too hard, but maybe harder to get a perfect score, so everyone could play it. I also didn't want it to feel punishing if you failed, so those on top of being easy to pick up were my main focus areas. I don't have experience making puzzle games, and i use jams specially for that, to test genres or types of games that I didn't do before.

Thanks for playing Un-LIT! ;)