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(+2)

I'll admit, it took me a bit to realize the quick-time event needs to bounce a few times before letting you input S, and I wasn't quite sure where the "safe zone" was around the hand for pressing E to catch the drink. But once I worked those out, I got into it! Awesome job, the art is super well done and the mechanics are hilarious!! I also love that you incorporated multiplayer, way cool!

(+1)

Thanks for the nice comment :) We did have a version early on with a "safe" zone for the drink pickup, but we removed it, felt like the UI was getting in the way of the awesome art. We also had a build without the "lean" indicator, so you only had the character as indicator, which was a lot of fun, but increased the barrier of entry too much we felt like.

Yeah, I respect the decision to remove UI to make way for art!

That said, I think the lean indicator was a good call :)