haha, thanks for the comment! Frank composed one of the songs for the jam and mixed together all sfx.
BlackByteBrigade
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Fun little game! I did not see the real differene with the different colored ghosts, but blasted them all anyway :) An indicator for when ghosts were behind you would have helped a lot with getting hit from the back, in the end I ended up using an outwoards spiral move pattern which minimized the risk of getting hit from behind. Thanks for the entry!
I suck as a frog. so much I know now, I always went to the edge and got stung by the bees. Perhaps an indicator showing where bees were incomming would let you collect those flies close to the edge without having to worry that a bee was going to get you as soon as you tried to get it. All in all a very fun game, espeiclly the death sound! Love the art as well. Thanks for the entry!
For people that don't have a normal arrow key cluster, I think the good old ijkl (like in liro for those old enough to remember that game) would have worked well for this. I am not saying that the controls were bad, as I by no means use a regular keyboard, as my < and > keys are below c and v, so can't hit those while using wsad to move.
Thanks for the nice comment :) We did have a version early on with a "safe" zone for the drink pickup, but we removed it, felt like the UI was getting in the way of the awesome art. We also had a build without the "lean" indicator, so you only had the character as indicator, which was a lot of fun, but increased the barrier of entry too much we felt like.
Thank you for the lovely comment!
The other 2 power ups are passive; the dash upgrade lets you dash through multiple enemies at once (and further) whilst the squeeze upgrade let's you get into those tight areas.
We had one upgrade "inner sense" which would have revealed the missing part locations; never got round to doing that one.
Thank you for the comment! :)
I agree, we did not get the VO clips in the game before T-4 hours, and there were other pressing manners that needed addressing. We ended up reducing the default volume and sfx; but the plan was to further dip these two when VO was playing; it's one of the changes we will work on once voting period has ended :)
Thank you for the very in depth comment and the kind words! Sorry that you ran into those issues!
We were not aware of the shocked bug, thank you for finding it and posting it; we will try to reproduce it and get rid of it :)
We were aware of the "dash into small gap and go flying" bug, we plan to address this by adding another voice line informing the player that an upgrade is required; but since this is not a game breaking bug (just an annoying one) we will not fix it for before the voting period ends. After that we have a few improvements we want to incorporate into the game.
We got the narration working in the game with 4 hours to spare and many bugs still to fix; one feature we want is to dip the music volume when a narration clip plays. On the Todo after the voting period ends ;) Subtitles might also be a way to go. We have quite a few UI text elements, so we would have to make sure these don't overlap with the subtitles.
Nice entry! felt like there should have been at least 20 seconds more content before we jumped to 2D; since you obviously spent some time making the first area. Nice level design; felt jarring being able to walk over houses though. For the King!! well, guess not? ;)
Fun game to play; I am guessing the next step was to get the boss fight working and then you jump back to the 3d world?
Fun game, reminded me of similar game I played on my smartphone a few years back. as others have pointed out, the movement could be improved by either
- scrolling with mouse wheel
- removing limit when tapping keys / And or holding keys
- "click and drag" movement.
I had a fun time playing this though, played it 4 times before I gave up getting on the leaderboard ;) Thank you for submitting this!
Thank you for the comment! we decided to go the "kirby" route which was easier to balance against. Had we had more time we might have made multiple upgrades possible at the same time; with more of them.
We feel as if we incorporated the theme best explained by one of the first lines of the narration: "The Immune System, a bottomless pit of complexity; though from the view of a cell, life is essentially in 2 Dimensions." We wanted to move away from what we expected a lot of people to do; and tried to add a more creative interpretation of the theme
I want to start by saying that this is a fun game; especially the coffee chugging :D
Took me some time before I figured out "E" is to interact, but that may be due to playing to many other submitted games recently that use other key bindings....The resolution seems a bit off in webGL view (at least for the main menu) Very fun Game! should be a way to quickly try out another scenario without having to watch the intro (may there is but when I press the "X" I get the following error: "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: indirect call to null" (firefox)