Really glad you enjimmed the game ;). The sound issue was because sound was the last thing we added and the git merge didn't take properly, so the looping wasn't applied unfortunately. The sound loop will be among the first things we sort out after the jam. There is audio setup in the options menu but it cuts off after about a minute anyway because of the loop issue. By default the sound is off for some reason with the web build.
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It isn't the first issue we almost lost the whole project a little over 24hrs before it was submitted, but luckily i had made many backups. Thankfully Godot is very easy to debug when remerging :p My condolences for your last gamejam, hopefully it was a once off but with git who can ever be safe really.