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(+1)

Oh man, the git shenanigans. I feel you because we had a last minute git merge fail on a previous game jam with my team :P GG

It isn't the first issue we almost lost the whole project a little over 24hrs before it was submitted, but luckily i had made many backups. Thankfully Godot is very easy to debug when remerging :p My condolences for your last gamejam, hopefully it was a once off but with git who can ever be safe really.