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wow, that is really humbling. thank you.
I did struggle this year quite a bit to get my game idea where I wanted it to be - which is why the gameplay is so minimalistic. But I am glad, that the things I did focus on (which was mainly atmoshpere and a certain feeling of presence) get recognized. I was wondering if I am crazy for putting in a train with movement and sounds eventhough you can hardly see it because of the depth-of-field and I haven't implemented any real gameplay yet - but it ended up being the thing I am most proud of, especially because of that ;-)
ok, see you in your comment section!