On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Still a bit away, got most of the core mechanics in place but want to remodel the Pear and add other "monsters".

Set it up so you will have 5 random level layouts, and 5 enemies, meaning you will never know which way to go or which enemy is stalking you.

It's my first real attempt at a 3D game as well, and like the other games I have made (my submission here and a santa themed 2D platformer for my niece and nephew to play at christmas) I have tried to make as much of it myself as I can.  That means all the art, the coding and the sound.

Cool i will keep an eye out for it, good luck with the 3d aspect of it. I have mainly worked with 3d in godot and unreal and very little 2d so i'm the opposite to you :p

(+1)

At the minute I haven't really done much of either, kind of learning as I go.

I get you completely, jams like this really help for practice and getting you out of tutorial hell as well.

My problem is more finding the time to do much.  I have watched a lot of different tutorials, but don't think I've been stuck in tutorial hell for very long.  Generally if I'm going to do something, and I have the time, I do it.  When I made this game, I didn't use any tutorials as such, looked up a couple of things around using tools embedded in the game engine and the syntax, but the rest of it was either coded as new, or for some things taken from past attempts that did include snippets from tutorials.