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(1 edit) (+1)

Glad to hear you will keep working on the game

Probably you know this, but generally the collider of the player should be smaller than its actual shape. It serves the same purpose as when developers add a jumping tolerance near the edge in platformers. You want to allow the player to make slight mistakes without punishing them.

But hey, we are all here to learn!

(+1)

yes you are right. I already saw some instances where I got hit by obstacles even though I was barely touching them, so I agree with you. Thanks for the tip!