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Sure! I'll elaborate: With this style of game, I think you want the player to have control of their fate, even if it's difficult. So for the skeleton, I would instead have it jump in some sort of annoying pattern, like a triangle around the player or something. Make it something that's difficult to deal with, but possible to predict, so that the player can be rewarded for their skill in dodging it and avoiding damage.

But that's just my two cents, still an awesome game! :)

(+1)

oh no ! thanks for the clear explanation and idea . will hv to explore how to approach that . Not yet very familiar with behavior trees . Will hv to figure that out