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Whispering Catacombs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #28 | 3.975 | 3.975 |
Story | #54 | 3.750 | 3.750 |
Overall | #82 | 3.825 | 3.825 |
Fun | #95 | 3.750 | 3.750 |
Aesthetics | #115 | 4.025 | 4.025 |
Sound | #150 | 3.375 | 3.375 |
Music | #152 | 3.550 | 3.550 |
Theme | #431 | 3.200 | 3.200 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
5
Did you use any existing assets? If so, list them below.
Non
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Comments
Cool concept, it remind me of the labyrinth boardgame. The dungeon mechanics works well but the combat part would benefit of some polish, I had some movement bugs in the combat arena and once I got instantly killed by the charging skeletons before being able to do anything.
I see a huge amount of effort was put into this game, great job guys. Love the style/ story and dungeon-moving mechanic. Combat rooms are a bit boring for me, but with some polishing, this game can glow for sure. High rating from me <3
This game is amazing. I like the mix of table top game and fighting in 2D.
Incredible textures, UI and smooth performance of the overall game. Had a lot of fun. Well done!
Thank ypu for checking it out :)
Really well polished, you can tell a lot of thought went into every aspect. I was able to escape with 0 score, so maybe thats the true win? xD
HOWWWW , HOW U DID THAT . ESCAPE ROOM ITSELF GIVES 1K !!!!!!!!!!!!!!
Very FUN and UNIQUE idea on this game! AWESOME WORK!!! GREAT ART!!! NICE MECHANICS!!! This was a fun challenging game. Loved it.
Thanks , ya it was a lot hard work . Sadly didn't get the visibility in jam as exposure to more people
wow that was so cool! i have never seen a game like this. it looks super polished, especially for a game jam game. good job!
We try to make polished games , each jams . We slowly making a full team then maybe into a studio someday
WOW! What a treat, this is insane for 10 days! You and your team did so well. Keep making games!
Thanks playing , It was really alot hard work :)
Wouah! Really impressed. I love the moving maze mechanics. Really refreshing idea and an original mix of genres! The lightning strike seems a little bit OP imo :)
Yup, it is quite op ahahah We didn’t do much balancing in that department but hope you still enjoyed playing the game!
As I said: I really loved the mechanics borrowed from different kind of games and put together nicely! Once again: well done!
Wow this is so impressive. It's got so many different layers to it and on top of that it's one of the more visually polished games I've played so far. And it has a leaderboard! Everything is so well done. Amazing job!!
Thank you for playing our game! We really enjoyed making this as much as you enjoyed playing it!
I really liked dungeon shifting mechanic, I think it has lot's of potential. I also like menu music - it's vibey).
The combat, though - not really a fan. I understand that due to time/scope constraints you've probably made it as just POC, spiced it up with some weapon variety and let it be, hence right now if you get into combat rooms too often it feels a bit like a chore.
So I really feel like there are bunch of simple things that could level up the combat. Maybe, even tie it back much better to the rest of the game.
For example, what if clearing a combat room within some time or not taking damage grants player an extra move or a card for next turn?
Anyhoo, it's an awesome submission and congratulations on a release!
Aahahahah you definitely nailed it! In room combat was a last minute addition and quite a gamble to pull off. We are definitely planning on polishing more that aspect if we are going to expand on it in the future.
Thank you for playing the game and glad you enjoyed!
It’s different to anything I’ve played (and it’s a good thing) I enjoyed the card game controlling the dungeon and is very fun to play. I think the battle can be improved, sometimes, with some weapons (like the thunder magic) it’s very easy, with others is very difficult. And I’ve lost several times because of the skeletons charging in the middle of nowhere, lol. Very good job! Keep perfecting the concept, it will make an awesome game when finished!
Yup, very good point. Thank you so much for your feedback!
There is a lot we can improve and adjust about the combat system and will definitely do in future updated!
Really cool game! Lots of work went into this. I love the aesthetics, and the concept of moving the maze around is really novel. Nice opening story moment too! The movement in combat is a little clunky, holding down magic while moving gets the player stuck moving in that direction. Aiming is a bit hard to understand due to needing to face a direction and mouse click - I think it would work better as a twin stick shooter. All in all, a really solid, creative entry. Good work!
Hi! Twin stick controls for combat is definitely a good idea we might look into when expanding the game!
I do agree some aspects can feel clunky and need a revisit and we are glad you were still able to enjoy the game in the current state!
Awesome submission. Enjoyed it. Well done.
Thank you! A lot of work went into it, so we are glad you enjoyed it
Great game with a lot of scope to get done in 10 days. Good job!
Thank you! We did work really hard to make it happen ahahah. Hope you enjoyed the game!
The dungeon system with the different pieces and the cards is very impressive. My main issue was that I found it was easy to get a bit stuck and not be able to do much, the move cards didn’t seem as helpful as the rotate ones but I mostly got move cards, and having to use an action to draw cards meant I sometimes spent multiple turns looking for cards. Mostly though I enjoyed it a lot and I think it’s a great idea!
Thank you for the feedback! We are aware that quite a few bugs were left into the final game and are sorry you fell victim of them, but I’m glad you still managed to enjoy out game! Design flaws are definitely in the game too, and we area definitely going to tackle them if we’re going to work on future updates!
You deserve a good rating for this, a lot of work involved.
I need to come back and play more when they crazy is over.
We’re glad our effort didn’t go unnoticed ahahah, thank you for playing the game!
I love the look and feel of this game, it is amazing what you accomplished in such a short time as well. I found the combat pretty hard as the enemies suddenly get the jump on you somehow.
ya sry for the enemies :(
Cool style creating a randomizing tile-set dungeon. Leader board is a fun idea. Combat was difficult. Thanks for submitting.
thank you
Wow, this one's amazing! Incredibly creative and ambitious concept to take on for a game jam, and super charming art and execution! This is a special one!!
I have two critiques. One is that it would really help to have some semblance of an idea of where to go. I'm guessing one of the rooms is randomly the "exit room," and I'm sure you're aiming to capture the feel of being truly lost in a shifting labyrinth. But I think having an idea of like "I probably want to go down and left" goes a long way for establishing player goals and feeling that tension between what I'm doing and what the maze is doing (as it stands, I didn't really mind if it shuffled things around because I couldn't tell if I was moving closer or further from my goal).
My second critique is the skeletons, I do not love that they can jump further than the screen can see. Unavoidable combat damage is...something I would avoid as a rule, personally.
However, I only say these critiques because this game has insane potential, and I honestly really like it! You all did an awesome job, super well done!!
Thanks for the comment , about the critiques . i love the first idea , we will implement it if our team plans to work on it further. hmm about the 2nd one will need lil more explanation if possible
Sure! I'll elaborate: With this style of game, I think you want the player to have control of their fate, even if it's difficult. So for the skeleton, I would instead have it jump in some sort of annoying pattern, like a triangle around the player or something. Make it something that's difficult to deal with, but possible to predict, so that the player can be rewarded for their skill in dodging it and avoiding damage.
But that's just my two cents, still an awesome game! :)
oh no ! thanks for the clear explanation and idea . will hv to explore how to approach that . Not yet very familiar with behavior trees . Will hv to figure that out
Really impressive what you guys accomplished in such little time. Doesn't even feel like a jam game. Great job.
Some of the combat rooms were very easy while others felt impossible. Tho that was probably skill issue lol
Oh rooms can be easy or hard depending on your choice weapon