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(2 edits) (+1)

Because of performance issues, light area remained smaller than planned. And for the darkness overlay, it was calibrated on my full range monitor with neutral colors. I’m unsure if making overlay brighter would solve the problem, since most standalone monitor would then be able see the night clearly.

With the light of this issue, i think adding light levels to the enemies when they burn would solve this, but for now that would cause lots of base code changes.