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(+1)

cool puzzle idea! I would maybe introduce the pink tiles earlier- or remove one or two of the very early levels, as I was about to quit because I thought the game had shown me everything it could do-

the pink tiles added that extra level of tactical thinking that I enjoy! 

I also wasn't sure at first if there was a way to 'erase' marks, because when I drew outside the lines there was no prompt or indication that I'd failed the level I could see, but maybe I just missed it! 

I had fun, and it was a chill little puzzler, liked the groovy BGM that added to the vibes of it. Well done! 

(1 edit) (+1)

Thank you! Yes, the game is in very early development and the two of us are still learning but thank you for the ideas. We are thinking of adding some text as 'guiding words' at the bottom of the screen in the future, as well as pop-ups to better explain the losing conditions, pink tiles and such! As for the repetitiveness of the starting levels, that is a good point and gives us some food for thought in how to make the game more engaging.