Ooooh interesting way to combine Tetris gameplay with your game. I can definitely see how building up a formidable defense is a challenge. However, when all lines are cleared, it is also very easy to just kill enemies. Overall, a fun game to play!
The Cove
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Oooh this game was fun! Loved your tower defence concept of including cards. Was confused about how the points worked with using cards but we figured it out after a few rounds! I would definitely want to come back to the game if any more features are added e.g. new towers, cards and enemies. I do think having some explanation for each tower and each enemy's weaknesses would go a long way in making the game more strategic too!
Ah sorry, the tools and colours are not available yet. The pink tiles are representing erasers, you can go over them once and then they'll disappear. They help you reach isolated tiles! We do understand that more info is needed based on feedback and we are working on making the game more easily understandable!
Wow this is an interesting idea, and I loved the challenge! Quite a simple idea but very well thought out and executed. The music also gives off a somewhat intense but still chill vibe. The 'How to Play' page was a little cluttered and hard to read, and it took some time to get used to the controls (using W & S to move and A & D to turn). Overall, a very fun game and I'd even want to show it to some friends where we can compete with each other :)
Thank you! Yes, the game is in very early development and the two of us are still learning but thank you for the ideas. We are thinking of adding some text as 'guiding words' at the bottom of the screen in the future, as well as pop-ups to better explain the losing conditions, pink tiles and such! As for the repetitiveness of the starting levels, that is a good point and gives us some food for thought in how to make the game more engaging.
Oh I see, we would definitely love to make our game accessible to as many people as possible but things do take time. We are trying to optimise the game as much as possible from the suggestions given by commentors like you so I think more accessibility features will come out in the future! Just to clarify, how would you want a colourblind mode to be implemented? And how are some ways we could help colourblind users when they play our game?
Thanks for your kind words and suggestions! For the smiley and levels after it, the pink tiles are 'one-use' tiles. Once you go over them, they disappear and if you go over them again, it'll be like inking the wrong tiles so = a reset. We'll try to update the game to add the use of the tools and colour picker first. Afterwards though, a timer does seem like a good idea for later levels!