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(+1)

This game is fun and has a lot of potential. Il like the minimal aesthetics but I think that the UI deserves more work. I don't know the health of my character (the rectangle could act as a gauge for example). Also I didn't know what is my money that I could spent in the shop. I had to restart the game a lot to be able to buy a single upgrade, maybe the first upgrade price is too high to enter in the grind loop (As a player I need a little more time to get good). Also I have the impression to be dead as soon as I get caught by an enemy. Have I a single life maybe ? If not, a bit of invincibility frame would be great. Nice work I'd love to see more about that game :)

(+1)

Yeah... things are a bit confusing at times because of the prototyping assets and lack of animations. Your guess was right though. The hero only has 1 HP. What's adding to the confusion, I think, is that blue mobs don't kill, they only stun you for a second. Other people also mentioned the shop is a tad too expensive. There is a lot of room for improvement, and I want to continue working on the project after the jam. Thanks for stopping by and for sharing your feedback!