Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The shadows can be improved in the Project Settings->Quality section. Set the Shadow Resolution to 'Very High' and reduce the shadow distance to whatever looks best for the game (smaller the distance, the more detailed the shadows will be).  Set 'No cascades' too... Hopefully that'll make the shadows look better in the game. Also, on the shadow casting light itself, just reduce the strength a bit so they aren't as dark.  

Alternatively, considering you're on a flat plane and the asteroids are mostly spherical, you could just cheat and render blob shadows for things, which will be a lot cheaper and also kind of look nicer in the end...

As for the screens, yeah, it was all of them - they always appeared behind me, not sure why? I tried resetting the view, but still had the same outcome. It kind of looks like it's displaying the menu in the opposite direction to what I'm facing for some reason... 

I did some more experimenting on the shadows. I upped the Resolution to Very High, and that improved the shadow of the gun. Shadow Cascades was already turned off. The strength of the upward-facing directional light didn't seem to make a difference in shadow quality. I found the Shadow Distance to be a tradeoff between gun shadow quality and where/when rock shadows appear.  The distance to the edge of the platform is 400, and I had the shadow distance set to 20. So only rocks that fall directly overhead cast a shadow, and the shadow doesn't appear until just before impact. But higher values result in a bad-looking gun shadow.  A value of 10 causes the rock shadows to barely appear at all. I like the idea of seeing the shadow before the impact, so 15 to 20 seems about right. I didn't look into blob shadows yet. Thanks for the help on what to tweak.