I did some more experimenting on the shadows. I upped the Resolution to Very High, and that improved the shadow of the gun. Shadow Cascades was already turned off. The strength of the upward-facing directional light didn't seem to make a difference in shadow quality. I found the Shadow Distance to be a tradeoff between gun shadow quality and where/when rock shadows appear. The distance to the edge of the platform is 400, and I had the shadow distance set to 20. So only rocks that fall directly overhead cast a shadow, and the shadow doesn't appear until just before impact. But higher values result in a bad-looking gun shadow. A value of 10 causes the rock shadows to barely appear at all. I like the idea of seeing the shadow before the impact, so 15 to 20 seems about right. I didn't look into blob shadows yet. Thanks for the help on what to tweak.
Elisa UnityDev
Creator of
Recent community posts
I tried a bunch of different quality settings to try to get a better looking shadow for the gun, and to get shadows to appear sooner under the rocks, with no luck, so if you've got some recommendations... Part of the reason for the lack of rock shadows is that I have a directional light pointing upwards, as well as one above; otherwise the whole area gets pretty dark.
You'd get a little more feeling of threat with the donut hole and donut settings at minimum size. The rocks would be more likely to drop directly overhead. :-) And you'd get a slight touch of the "need for prediction" effect if you set the gravity strength to maximum.
I couldn't duplicate the problem with the menu screen locations. The menu screens are child objects of the camera offset, so they should appear in the direction you're facing. Was it just the settings and achievements screens that appeared behind you, or the back and credits screens as well? Does the achievements screen appear in the right place when it displays at the end of each level? What happens if you hit the recenter button?
I had to stop pretty soon due to motion sickness. If you added teleporting I'd probably be able to play just fine. I like the concept, and the graphics are really nice. Untimed mode would be good too, for us wimps. At one point I fell out the side that's just to the left of the start, so I counted myself as having escaped. :-)