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Elisa UnityDev

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A member registered Sep 28, 2023 · View creator page →

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I did some more experimenting on the shadows. I upped the Resolution to Very High, and that improved the shadow of the gun. Shadow Cascades was already turned off. The strength of the upward-facing directional light didn't seem to make a difference in shadow quality. I found the Shadow Distance to be a tradeoff between gun shadow quality and where/when rock shadows appear.  The distance to the edge of the platform is 400, and I had the shadow distance set to 20. So only rocks that fall directly overhead cast a shadow, and the shadow doesn't appear until just before impact. But higher values result in a bad-looking gun shadow.  A value of 10 causes the rock shadows to barely appear at all. I like the idea of seeing the shadow before the impact, so 15 to 20 seems about right. I didn't look into blob shadows yet. Thanks for the help on what to tweak.

Thank you, that's great to hear.

Love this!

Glad you gave it a good try. Batman485 posted he was having fun playing lying down.

Glad you like it! It will be fun getting the other achievements too.

I tried a bunch of different quality settings to try to get a better looking shadow for the gun, and to get shadows to appear sooner under the rocks, with no luck, so if you've got some recommendations... Part of the reason for the lack of rock shadows is that I have a directional light pointing upwards, as well as one above; otherwise the whole area gets pretty dark.

You'd get a little more feeling of threat with the donut hole and donut settings at minimum size. The rocks would be more likely to drop directly overhead. :-) And you'd get a slight touch of the "need for prediction" effect if you set the gravity strength to maximum.

I couldn't duplicate the problem with the menu screen locations. The menu screens are child objects of the camera offset, so they should appear in the direction you're facing. Was it just the settings and achievements screens that appeared behind you, or the back and credits screens as well? Does the achievements screen appear in the right place when it displays at the end of each level? What happens if you hit the recenter button?

My original idea for the gun was some kind of swivel, but I was having trouble implementing it, and then I realized  trying to aim it properly while playing would likely be too slow.

I think this requires PCVR to play, which I don't have the hardware for. Otherwise I would have tried it.

Bummer I couldn't try it. I have neither Q3 nor the hardware for PCVR.

I think this requires PCVR to play, which I don't have the hardware for. If you made an APK for Oculus, or if you made mouse/keyboard inputs to substitute for controllers for pure PC play, I could have tried it.

I think this requires PCVR to play, which I don't have the hardware for. If you made an APK for Oculus, or if you made mouse/keyboard inputs to substitute for controllers  for pure PC play, I could have tried it.

I really wanted to try this, but maybe it's only for the Q3?

I had to stop pretty soon due to motion sickness. If you added teleporting I'd probably be able to play just fine. I like the concept, and the graphics are really nice. Untimed mode would be good too, for us wimps. At one point I fell out the side that's just to the left of the start, so I counted myself as having escaped. :-)

I couldn't play due to motion sickness, but I'm not sure there is anything you could have done differently to mitigate it much, since teleportation doesn't make sense in this context. I probably will never be able to play anything in the transportation genre.