Thanks! Originally I had wanted to include an ability system, which would’ve made some characters like Kit more useful (being able to do buffs/debuffs), which would’ve improved the balance, but I ran out of time. It’s definitely going to be something I’ll come back to expand on more since I learned so much doing just this base. Part of the ‘Last Stand’ idea though is the futility/difficulty of the battle, originally it was meant to be endless. I’ve never heard of shining force but I do love these types of tactics RPGs, so I’ll have to check that out!