Thanks for the feedback!
I completely agree that it wasn't developed to its full potential, 24 hours before the deadline Github corrupted our project so we had to revert to a previous version which unfortunately caused us to lose quite a bit of work that we had done. This mixed with the fact that this is our first game (I only started learning coding in October, and my team mate had only dabbled on and off with blueprints in Unreal before starting learning GDscript and the Godot engine with me in October) definitely held the game back more than we would have liked. It's something we plan on continuing working on after the jam though, so with more time I'm hopeful that we can turn it more into what we originally envisioned.
We have a lot of plans for this game for the future, and changing the location of the tabs in the menu is definitely something we will be doing for the first update.