This looks great, can't wait to give it a go!
LazarusCraven
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I chose Pixel Art Characters: Design & Animate a 2D Character. I haven't started it yet so I don't have any feedback on it, but I just wanted to let you know that the courses are also all on Udemy and people leave reviews on them over there so it may be worth taking a look at those if you don't get many responses on here (that's how I decided on which course I wanted).
Your game did so well, very impressive scores, well done!
This was my 4th jam, but I was only an artist in the other 3 and we never submitted anything because we always ran out of time. This was my first jam where I did some coding as well as art. I started learning Godot in October, had literally never written a single line of code before it so I am a very early beginner. My team mate had messed around in Unreal Engine for a while, but didn't get very far with it so they decided to start learning Godot with me. I am absolutely delighted that not only did we manage to submit something, but it was something that many people seemed to enjoy!
We are planning on continuing working on it and updating it on here (we will upload the updated version separately though, we like the idea of keeping the original version on here so anyone who is curious can see how it started), not because we think it's good enough to be a proper game but because we both enjoyed working on it and we have a good idea of what we want to try to turn it into. We both hope to be devs some day, but we still have a long path of learning before we can even start taking steps towards that goal.
The Last Stand in Happy Hill currently has only 10 ratings. I found this game to be absolutely hilarious!
Hababam is also very funny, and the accompanying YouTube video that explains where its inspiration came from is bizarre and brilliant. It has 18 ratings.
I wish I could recommend more, but the majority of games that I tried that had very few ratings were broken and wouldn't load, or they didn't have anything to download (and they weren't browser games, they were meant to have something to download).
Thanks for the feedback!
We had an issue where Git corrupted our game the day before the deadline, resulting in us having to go back to a previous version and losing quite a bit of work. Unfortunately, this meant that the game was far less finished than we had hoped it would be, and is the reason there is no sound and the music doesn't loop.
It's strange that the zombies were running at you quickly, they shouldn't be moving fast so we'll have to look into that as that means that there is an issue with the code.
Thanks for playing, I'm glad you enjimmed it!
You're not wrong, there weren't any sound effects. We had an issue where Git corrupted our project the day before the deadline so we had to revert to a previous version of the game which ended up with us losing over a days worth of work. That's also why the music didn't loop. We didn't realise these issues until after the deadline so unfortunately we weren't able to fix them in time. We plan on continuing working on this game, and fixing the various sound issues is going to be in the first update we do after the Jim is over. :D
I'm glad that you enjimmed the game!
Fixing the music looping and adding sound effects will be something we do as soon as the jam is over. Unfortunately we had a setback due to Github corrupting our project near the end so we had to revert to a previous version which caused us to lose our sound settings.
Thanks for playing!
Thanks! :D
Lil' Jim is unlocked at 100 kills, the next thing is unlocked at 500 kills, but because we didn't have the time to balance zombie spawning speed or difficulty I'm not sure how possible or boring it would be to get to that amount of kills. We will definitely be re-balancing the whole thing after the jam is over, as well as adding a lot of things that we had designed but didn't get the time to add, as we plan to continue working on it.
Funny game. I thought I could only shoot the cowboys and accidentally shot two of the lovely local ladies who were attempting to buy some good ol' fashioned hanging merch from my booth. Their "blegh" made me cackle.
The goal of the game could be a little bit clearer as I thought that I was supposed to be shooting the other stalls to damage them and I couldn't figure out why my bullets weren't doing anything (other than murdering the aforementioned lovely local ladies), but it's also possible that that is just a me problem.
Great work!
Very impressive!
I love the opening cutscene, the artwork, the voice acting and the music.
I found the controls a bit awkward, especially the way the character drifted and the fact that he only shot in the direction he was facing rather than shooting at the reticle on the screen. I also found that the enemies got stuck a lot and I could easily kill them without them being able to move or hit me.
Overall though, very good game, especially for a short game jam. Great work!
Very nice game! I love the idea that lemonade is illegal, and your lemonade speakeasy's only customers are balding, middle aged men in suits.
Would love to see this fleshed out a bit more, I can see it making a very addictive game. I would also like the customers to start spawning a bit faster as I was waiting for a pretty long amount of time before my first customer appeared on screen. Apart from that though I have no complaints, well done!