Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Cool game, I love it! Somehow managed to win on the first attempt. 

I like the enemy behaviors and the boss mechanic. Regarding the boss i have a suggestion: delay when the attacks affect him until he has fully risen, that makes sort of a build up while presenting the boss, making more it more.. sort of a "you can't touch me!" epic raise. :)

About the audio, I set it usually by default to 50% volume, in case that helps, my system's audio is at 30 but people usually have it maxed at 100, so i can see how it could blow someones ears if set to maximum by default. At the very least, I'd suggest adding a volume slider, even if it doesn't get saved in between game sessions, unless you intend to complete the game and publish it, which at that point i'd consider it a must-have.

Cheers, and i hope this helps :D

(+1)

Thank you very much for trying the game and for your feedback! They are very precious to me.

As for the sound, I made the game with my default volume, which is about 30-40% of max. You are totally right, I should have thought about this point. Volume slider is really missing, as are a lot of other options or UI element. This was a first try: first game jam ever, first full game and first personal project with Godot. Nevertheless, I thank you for pointing those things for me!

Last but not least, the boss entrance: I decided to add a boss on the last day of submission. Before that, it was sort of an endless shooter in which the player had to lose at some time.

I tried a lot of things last day, and I must admit that the boss introduction is not really as I wanted it to be: I wanted a shaking camera effect, with ground rumbling going up, VFX like dust and rocks exploding from the ground. Also I wanted to stop the background music for one second or two before those effects, to introduce a dramatical silence. Unfortunately, I didn't had the time nor the skills to achieve that.

Once again: thank you very much for your feedback and your suggestions!

You're welcome!
That sounds nice, keep it up! :D