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Thanks for playing heckert, and multiple times to boot! We rigged the game to make sure players die by the 3rd or 4th wave (didn't want to become a timesink, and to allow players to play more jam games), so you did well getting there! 

It came to mind the attack values skyrocketing beyond insanity was somewhat on purpose. Especially with that last battle...

(1 edit)

Nice catch! If you're interested, the slapped together formulae for attack power was:
```
var attack_power: float = 10 * (enemy wave ** enemy wave)
```
In English, it means "thanks for getting so far, but Rozvir must fall now (as written in history). time to play other submissions" XD