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I had some troubles with fishing itself (but I was never born to hunt for my own food, I admit) but absolutely love how the environment grows more sinister, together with the audio, it was so effective and something I don’t see often in shorter indie games. 

I know that other things were the main focus but the way the sea and the sky progressed was my favourite part, it was so gorgeous and scary.

Thanks a lot! My main focus as the art director was precisely that! Ithink we  as a team paid a lot of attention to the slow progression and escalation of the atmosphere :D

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It really showed. Also, one of my viewers (Capybaraforge, who I also mention in the video because the game reminded me a little of his work which I adore) was absolutely amazed by the game. 

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Thats absolutely crazy to me! again, thanks a lot to both you and him :)