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Hula Noob

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A member registered Nov 24, 2020 · View creator page →

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I really enjoyed the story, the visuals and some very neat ideas, like the subtle noise when exiting the lighthouse. It was very different from what I expected which is always good in such an oversaturated genre. It kept me hooked! I am looking forward to your next game!

My game bugged out twice at the end, I think the placement of the - redacted - might be inconvenient because it’s too close to the player, so it bugs out. 

The clay figure design is amazing and I love the story. It’s so simple but incredibly effective. The whole concept is beautiful, as short as it is, I thought it had quite the punch and the text at the end was a great open ending. Beautiful work!

I love folk horror in any case but I did not expect this to be so amazing. The art and the cut scenes are stunning, the story is amazing and once I figured out what was going on, I just loved how everything fit together. 

I also have no idea how you managed to make certain “investigation” techniques so fun even though they are so wrong :D 

I am in awe. 

Hi, I wanted to share my lets play because I have quite a bit of feedback. I think the game looks and plays fairly well but the lack of story and narrative cohesion is not doing it any favours, it feels unfinished that way but I think it only needs a few small fixes to remedy that. 

So if you like, you can watch me talking at length about some tips or you can ask me some questions here on itch, I am happy to give some further feedback if needed (and wanted) :) 

Loved the first act and then the second act added so much to the story and what you can take from it. Amazing writing and the visual style is gorgeous, all those cinematics, just a really cool experience.

Shout out also to the music, so subtle yet unnerving. 

(only thing for me: the J-button is an unusual choice to continue the text but I guess that’s mainly to do with the game actually being designed for the gameboy so no biggie)

Oh, this was wonderful, the story was great, the writing, loved the visuals but how absolutely darling to make it so easy to go for the different endings. It makes trying out for other endings so much more fun!

I really hope, you stick with horror, you have a great distinct style, both visually and story-wise. 

I still enjoy your ideas and can't wait for the next project (with localization, hurra!). 

I love the premise, your story ideas are always fantastic but my lord, that English translation :D 

It's close to being completely broken, although I understood the main plot points, it ruined the atmosphere so much and turned some conversations into abstract art pieces. 

I am sure the original conversations are disturbing and creepy but due to the translation it was more comedy than the surreal dread that the plot implied. 

Absolutely gorgeous, I loved it, it’s so reminiscent of old 80s/90s horror movies but still feels very fresh and fun. Jessa is a fantastic character, the voice over was great (had a lot of personality), the puzzles were really smooth and the overall setup is amazing. 

I really hope that we’ll get to see the game, I put it on my wishlist! I would love not only the full story but the anthology come to life because even though anthologies are quite the trend in horror nowadays, this game style and tone is actually seldom enough (because it is a lot of work). 

Only other developer team I have in mind are Octavi Navarro and Susanna Granell's Midnight Scenes series. 

And it would be a great companion piece because this is more the 80s/90s slasher version of it. 

Absolutely AMAZING story, I would have played a 6 hour game of this, watched the 4 season HBO series and read the books, it’s so good, such a great idea. 

Also: it was gross beyond imagination, loved it. 

I love that you tried something new with this episode of Midnight Scenes, it was a big surprise and hit just the right spots. I am continuously in awe how you create these very real characters, from the character art to the dialog, it’s so much fun to spend time (well, considering …) with them. 

I also you think that you two are fantastic at pacing because this story could have been a slog (and there are games where it is) but you managed to work in enough changes and deviations to keep it engaging. 

Amazing work. As always.

It might not have been the most frightening game I’ve ever played but that voiceover was so well done, the whole story had a Goosebumps vibe in that it was highly entertaining, a little camp and a tad weird (in a good way). 

I also think that the writing was quite good, even though Emily is not the brightest bulb in the murder shed, her monologues and dialogs felt very natural. 

Well, now I am feeling extra special :D 

Loved this. I love the way you tell your stories, it always feels full circle, like a proper Twilight Zone episode that just doesn’t end with a jumpscare but instead ties a bow to the overall story. I also laughed the humor in it. 

There’s so many games like this but your gameplay, humor and pacing made this a breath of fresh air. I loved how you timed and placed the scares, so smart to keep me surprised (aka screaming) and prepping the food was so fun, just tossing everything :D Stellar work. 

I love the idea of wholesome horror and this felt so lively for a game jam game, I really enjoyed myself and loved the story. Also, that living environment was a mess but looked just weird enough to feel realistic for some secluded weirdo :D 

Not sure I can live with the ending :D but I loved the gameplay and premise, especially for a game jam game this was great and surprisingly complex. 

The idea is fantastic and I love how scared it made me when I had to enter the dark rooms one by one to clap, fantastic tension. I think I would have loved if more clues as to what was going on would have been found in the house, the neighbour was a bit too much exposition but for a first horror game, this was pretty neat and I love the way the neighbourhood looks!

I thought “oh, here we go, another multiple endings game” but I had so much fun with this, you just put these small but effective little quirks to each playthrough, our “friend” (I called her ‘Janet’) was deliciously awful and the idea of having different rituals is fantastic. Loved it. 

It really showed. Also, one of my viewers (Capybaraforge, who I also mention in the video because the game reminded me a little of his work which I adore) was absolutely amazed by the game. 

I had some troubles with fishing itself (but I was never born to hunt for my own food, I admit) but absolutely love how the environment grows more sinister, together with the audio, it was so effective and something I don’t see often in shorter indie games. 

I know that other things were the main focus but the way the sea and the sky progressed was my favourite part, it was so gorgeous and scary.

This was so good at creating a feeling of unease. It had a bit of a Skinamarink vibe and I love that it was surreal but only to a point where it still felt immersive (and not that surreal that you loose relatability with the real world which usually drains a game of scares). 

I picked your game to be the first after my break because I knew it would make me happy. I loved this, the timing, the sounds, the cinematics, it was so effective. I was scared poopless even before anything happened :D 

I can’t believe this is a game jam game, it looks and plays fantastic and even though it’s very short, it has everything for a full experience (puzzles, stories, and an amazing ending). 

Also, can I tell you have great it is to have you on itch because it’s been quite a while that I played some great point & click pixel horror games in this style and it’s one of my favourite sub-genres. 

This game is well worth the price, it’s hand-crafted, no AI crap, you get proper voice acting, amazing writing and gorgeous visuals and sound design. Above all, the gameplay is super fun and engaging. Think of old-school call center support but in a world full of weird entities, phenomena and creatures. 

I had a blast with this game and especially loved how the game mixes a lot of humor with genuinely terrifying concepts and stories. 

This started really interesting, loved the voice over and the initial story. But in the second half, it felt as if a lot of the story was dropped and our vlogger went very quiet. I wish the ending would have been as snappy as the beginning.  

I love this so much, it really feels like a thoroughly thought-out horror short story. The puzzles are super fun, I love that you actually thought about the way the game ends and didn’t just slap something on. It made me replay more times than I usually do because I just wanted to explore everything. 

I think this is a very cool game, love the visuals, sound design is great, the gameplay is simple but effective and fun, it’s a great take on this sub-genre. 

I do feel like the enemy appearance is a little unfair. Sound hints don’t seem to help evade it because there's no time at all after the sound and at times it felt as if it was more random instead of based on strategy/reaction. I think giving the players more of a chance to evade their early end would enhance this a lot. But damn, otherwise it's very neat. 

I immediately wishlisted this game and I really hope it gets a full release. I love this. I love how much attention you pay to the different characters and their backstories, I am already invested in the family drama. Loved the puzzles and your visuals are great, I love that it all feels very hand-made (in a good way), like a classic Point & Click. 

One small thing: I wish the character would stand a little to the said when you walk to an item, so you can still interact with it. As it was, I always had to move Borys to the side because he was blocking all item actions. 

I really appreciate that you took the time to add some lore to the game. I’ve played so many recently that were just things happening without any context, so it’s really nice to have some world building and even some characters to interact with!

Also appreciated that it actually had a few small puzzles.

Did enjoy this one and even got all the endings (silly but fun). I think I wish the different endings would have played out with a bit more visual change, that text-ending-screen is always a bit of a bummer but I get it. 

No,  I was able to go in and out but outside there was nothing but an endless loop, no indicator to dig, no change in scenery and after I went through all path options, suddenly my character disappeared off-screen. 

Hi there, the game is broken once you're outside, that labyrinth leads nowhere and at some point I lost my guy, he was just gone. 

I love the setting, medieval horror is so underrepresented, especially on itch, so this was lovely. It was so intriguing that it was actually a shame it’s not longer and has more lore. But I really enjoyed this, the ending was somewhat hilarious :D 

I can't wait, that villain is so compelling, I want to know more!

You have such a way with delightful gameplay, I actually hate Russian Roulette games but this was so interesting to play, the strategy part turned it into something so addictive. I just love how every new game of yours shows a new side of your twisted universe and your gameplay magic. 

I really hope you continue this series, it’s so fun and goofy and over the top, a real treat. I absolutely love the big quality step between Act 1 and Act 2, the different gameplay, interactions, and  visuals you added really made the story come to life. I am pretty much obsessed with this, especially since I love bananas fun with a horror twist.