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(+1)

Done! I guess we had the same idea :3 Overall great use of your two mechanics, the difficulty curve is a bit steep but at least it felt great knowing i couldn't get past rooms without using all of my abilities ^^ Although you might wanna remove your WebGL build because the exit isn't on screen and it might confuse people :/

(+1)

I didn't had much time to plan the rooms, so the difficulty of each was kinda random, although I tried to make the latter ones harder, and yeah I might remove the WebGL build to fix it and put it back up after the ratings, Thanks for the feedback!