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(+1)

Hey nice one !

Be careful though, with the webGL build we can't see the first room cause the webGL canvas isn't a 16:9 ratio. You can tweak the size of the canvas in Unity by going to the project settings -> player window, onto the webGL tab you've resolution :)

For the game i really liked your level design ideas with the mechanics, it works great ! One downside though could be the jump feeling that feels floaty, try tweaking it with gravity, drag and co !

(+1)

Thanks for the tip, I'll try to fix the resolution problem after the ratings

As for the jump I tried doing a similar jump to celeste, just cause I like the way it feels, but it did came out too floaty