Nice adaptation of the mechanic, creating another ways to move (lift you up with the hammer and just space bar your way), this is great ! made me pass through the same feelings of the original 2D game :D
Raitozan
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Very nice entry ! the way it looks is perfect, the musics are awesome :D
Though I think the game is a little bit too hard on the last 2 levels. I don't know if it is the time you have to place yourself, the location of the next face or the blurry effect when you just got through a face. Overall it feels very polished and pro, too bad for the timer glitch :P
Hey nice one !
Be careful though, with the webGL build we can't see the first room cause the webGL canvas isn't a 16:9 ratio. You can tweak the size of the canvas in Unity by going to the project settings -> player window, onto the webGL tab you've resolution :)
For the game i really liked your level design ideas with the mechanics, it works great ! One downside though could be the jump feeling that feels floaty, try tweaking it with gravity, drag and co !