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(3 edits)

Heya! Just a couple bugs I encountered. If you choose the rich lifestyle, in the beginning dialogue with the butler, if you go through it too fast, the game bugs out and wont progress (I assume this is because of a trigger that's supposed to happen when he runs back to you after walking away and calling you hard-headed). If you wait though it works just fine.

Also, as a noble when talking to the banker, I'm just softlocked. The first time I talked to him all he said was "Do be careful with what you find back there. Those are people's life savings", and nothing besides that. Not entirely sure what I did here to bug it out, as I progressed through the game normally up to this point.

As a side thing, idk if it's gonna be like this for the rest of the game/the full game, but the rich path seems remarkably easier. I'm genuinely unsure if it's even possible to win the second fight as the poor path, let alone the whole section there, as healing so far is incredibly scarce, and it feels like I do less damage and take more. Ofc, this could all be purposeful, but still a lil curious about it.

*Edit:* So, I found out my issue was that I was clicking on the NPCs and such to talk to them instead of pressing the interact button. Which also led me to not realize you could sleep in the inn...Which makes the poor path much easier now that I'm able to heal...Whoops!

Btw, I'm looking forward to seeing how this game goes! It's cool that you can do sort of "unmarked" side quests, and I'm curious as to how it'll change things as a whole.

Thanks for giving it a try! Really appreciate you for point out those bugs-- I'll be sure to clean them up in the full game. 

As for the difficulty difference... yes it's intentional. The poor path should be harder in the beginning, but easier after the "mid-point" of the game (don't want to spoil it in the comments), since the characters don't have good armor/weapons and a limited amount of money. On the other hand, the rich path should be the opposite: easier in the beginning and harder in the second half.  However, neither one should be impossible, so maybe I need to tone down the poor path more in the final version.

To add on to what I said, I didn’t realize there was a way to rest/heal as the poor path at first (because I was clicking to interact rather than hitting the interact key). Of course, knowing this now, it made the beginning portion of the game much more manageable, still difficult, but not nigh impossible as I originally thought it was.

I'm really looking forward to how this game turns out, and I’m excited to see how the rest of the game turns out, and how the branching paths will change how things go in the story! (Also, personally I’m a huge fan of seeing what game overs/scenes I can find, so I’m looking forward to seeing what ya have planned!)