Darn it, so close!
I like that getting damaged decreases your size such that while you become one step closer to death, it's also easier to avoid the falling obstacles. I also appreciate that the background looks good and helps to split the game into 'lanes' so you have a clearer picture of where you are in relation to the things you need to avoid.
Some of the projectiles felt too fast to avoid, but I know at least part of that was me being terrible. :D
A great job for such a short time frame!