Mine's called HIKEBOY and it translates 3D stamina-based climbing mechanics (like from Breath of the Wild) into a top-down game. It features entirely original code, art, music, sound, and animations.
This was my second Unity game ever, so it took me a while to figure some of this stuff out. I had a ton of fun with it, although I feel like for the past 24 hours I've been writing the most nonsensical, confusing code ever known to humankind, lol.