Current developer high score: 34 laps :)
Dwight Davis
Creator of
Recent community posts
I've made a ton of WebGL builds before, but this time whenever I export it's a black screen (still sound, but no graphics). I've Googled for hours and it seems like it's a somewhat common problem, but I couldn't find a fix which worked for me. I think it might have to do with URP or the 2D lighting system?
Also, thanks for the kind words about the game :)
Lol, yeah, the fire level was a bit of an unrealistic difficulty spike. Apologies :)
Sorry to hear the control scheme gave you trouble! I figured this would be the most intuitive way, but I'm not always the best at setting up keyboard setups. Any suggestions on how I could tune up the controls if I work more on this game?
This was incredible! Felt like something you would pay money for on Steam (maybe you should expand this into a full game?) Like others, I had trouble with the difficulty because of my minuscule squirrel brain - I got stuck on the first lever level. This was really a wonderful experience though! It's only 7:30 am and you already made my day :)
Mine's a pretty short puzzle platformer :)
https://itch.io/jam/miz-jam-1/rate/734412
Here's my game, it's a Unity WebGL puzzle platformer and not very long - https://itch.io/jam/miz-jam-1/rate/734412
I'll try and play some of the other games on this thread if I get the time :)
I like the concept and level design. The puzzles were interesting because it seems like there were often more than one way to beat them. If you keep working on this one, I'd suggest tweaking the physics to feel a bit less heavy/unpredictable and maybe making some of the puzzles a bit easier - I had a few where I accidentally pushed a box off a ledge and then felt like I couldn't beat the puzzle. But, overall, nicely done :)