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(+1)

I think the concept was good but felt that the ability needs a negative consequence so that using it feels more impactful. Otherwise it just felt like an inconvenience to have to keep activating it. 

I'd like to have to think before using it like if I use it the neighbouring bombs will swarm towards me but if I don't use it I can't see. Basically making it a lesser of two evils rather than this arbitrary ability that is necessary to play the game but serves no other gameplay purpose or consequence beyond that.  


i really do like the concept though just felt that the stakes should be higher. 

(+1)

thanks a lot this is a very helpful feedback