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(+1)

Just played your game.  Were you going for a minimalist 3D art style?  I liked how you had different enemies and pickups that kept the game balanced as the game moved forwards.  Was there some kind of timer on the level, because I seemed to lose at some point when I think I had health left, unless one of the other enemies does damage when white?

Fun game though.

I was absolutely going for a minimalist 3D art style. There is a timer, but it could be possible to take damage if you're really close to an enemy just before it dies. If I do another revision I'll fix that up.

Thanks for playing!