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A jam submission

One Vs ManyView game page

Submission to the GameDev.tv Game Jam 2024
Submitted by Oblivious Octopus Studios — 1 hour, 50 minutes before the deadline
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One Vs Many's itch.io page

Results

CriteriaRankScore*Raw Score
Music#5022.6194.000
Story#5212.1823.333
Theme#5482.8374.333
Fun#6422.4003.667
Sound#6491.9643.000
Overall#6542.4003.667
Mechanics#6752.1823.333
Aesthetics#8301.9643.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
https://pixabay.com/sound-effects/tubular-bell-of-death-89485/ https://pixabay.com/sound-effects/weird-synth-91409/ https://assetstore.unity.com/packages/3d/props/low-poly-powerups-212079 https://fonts.google.com/specimen/Roboto

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Comments

Submitted

I enjoyed this overall! It was a very fun game to play, definitely on brand with the theme! The tank is unique in a good way and the enemy designs are just as well. I like how the bigger enemies break apart when they're destroyed and how they drop powerups, that's really neat. Not bad music! I think the sfx were a little quiet, especially where it concerned the destruction of enemies, sometimes it was hard to know if I'd actually destroyed them or not, but as long as I listened close I could tell they were dead! I'm not going to fault the developer for the basic design of the assets, I'm more of a programmer myself, its clear the intention was to make a fun game, and I think they deliver!

I experienced a couple of minor issues , it seems like the enemies collide with each other and launch themselves just slightly into the air, making them quite literally untouchable from your projectiles up until they touch you and make you lose a health point. Thankfully the enemies drop more than enough health powerups to not make this too much of an issue, but it was a bit frustrating that I would just sometimes have to take a hit in order to wipe out the wave. There was also one bug that happened where it said that I had 1 enemy left to kill in order to win and the last enemy either never spawned in or it may have launched so high in the air it just never had to speed to come down and reach me, not entirely sure. Either way, I ended up losing because of it which made me sad. :( Thankfully though I was able to beat the game in the end and had a good time. :) One other minor issue I had was that the buttons were very tiny on the main menu. The rest of the UI was plenty readable, but the main menu was very small. I play on a 2k resolution monitor so that is most likely why the buttons look that way. It's not a game breaking issue or a big deal at all, just figured I'd mention it! :)

I just have to say too that I really like how you can move the tank's gun in the main menu even if its a bit janky. It'd be so cool if you could shoot the enemies while in the main menu too and they just spawned in forever until you hit play or something. But just that little detail really makes the game feel a bit more personal. It's a neat little toy, every game needs those, imo!

I gave the story 5 stars. :) GGs and see you next year! Can't wait to see what else you come up with next!

Submitted

Nice job on it, I actually like how you did yours! Pretty well done and fun to play!

Submitted(+1)

Just played your game.  Were you going for a minimalist 3D art style?  I liked how you had different enemies and pickups that kept the game balanced as the game moved forwards.  Was there some kind of timer on the level, because I seemed to lose at some point when I think I had health left, unless one of the other enemies does damage when white?

Fun game though.

Developer

I was absolutely going for a minimalist 3D art style. There is a timer, but it could be possible to take damage if you're really close to an enemy just before it dies. If I do another revision I'll fix that up.

Thanks for playing!