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(+1)

Thanks for your nice message !

We’ll add better transitioning in the final build. You’re right, it’s too blunt! Same for the opacity of the boxes, we’ll see what we can do. We lacked time : (

Same for Abbey speaking instead of Roy; that’s a mistake we’ll have to fix !

SPOILERS

The affinity points are intentional. You cannot do anything to please Roy, he decided he was done with you the second you quit college. I wanted to use the affinity system to induce a sentiment of hopelessness : you can’t win with him and whatever choice you take, he will dump you because he probably found someone to replace you. There’s no right choices in toxic relationships !

For the wind and the lack of music for the building, it was on purpose, but I’m not sure if it was the right choice. The goal was to enforce unease. And Holden only hears Roy and the wind. Maybe I should have found a music that would have made the same impression; it would have been better. We’ll modify it in the final build!


Thank you a lot for your nice message and for playing our game, we appreciate it a lot !

(+1)

Oh, so my guess was right. That's a clever game mechanic! If you plan to make another project, I definitely suggest using more non-writing elements to tell the story like that affinity points. That's a nice balance with your writing style to keep the reader's attention.

(+1)

We'll try our best ! If you have suggestions don't hesitate to hit me up on discord, we can definitely use more "show" like you did in your jam project